They will cover all feedback I take in as well as a reflection on my work I have done in the past week, every Friday/Monday I will add a reflection, the size of the reflection will depend on what I have gotten done, if I spent most of my time that week doing more resarech then I might not have very much to refect on that week Starting from the top will be the oldest and the bottom will be the lastest reflection . End of week reflection - 1
started my pitch in keynotes and presented it, where I was given feedback at the end (see the tab labelled pitch for more). The feedback I was given has allowed me to work out what I need to improve on. The key highlight was the branding direction, and to do more research on this.I have started work on making the fence and gate, and I have now moved on to the bus shed. This is where buses would be parked when being fixed or awaiting new partsMy To-Do list for the next week ;Work on finishing the bus shed blockout. Start the depot layout road outside of the depot - inc junction layoutStart office This will be reflected upon at the end of the week.{Complated monday the 25th of march 2026 @10:07}End of week reflection - 2
Atarted work on the blockout of the depot this was mainly making the intal road and fance with a gate this took me ome time to work out how i was going to set this up based of my resarech the bigger the size of the depot the more entry points they have however i have been trying diffrent layout todo upload screenshots of diffrent layouts to production page upload screenshots to gallery page add a gallery page-------------------------------make diffrent road segmaents in maya ---start work on adding different road segments aline fences with this road --------------------------------there is still more todo but to keep this claen and claer i am adding thing i will be doing the next that are happening {Complated monday the 2en of Aril 2026 @15:07}End of week reflection - 3
I have started work on the road segmaents this took more sometime with making a bend in the road in maya as this was something i have not done to much in the past before and took a lot of online reareach to find iut to do this however i did in the end find a way that works for me now with the fencing this is diffrent issue as i was unable to find a way to get this to work using the cuver tool and the bend tool also did not work i am still looking into how i will do this i have opened a new leve in unreal engine to start the final draft of the bus deport in this level i will add textures to my meshes i have made in maya and i have started looking into adobe substance 3d painter and sampler todo upload screenshots of diffrent layouts to production page upload screenshots to gallery page add a gallery page-------------------------------texture different road segments in maya ---revew number of trees added within unreal engine this as this has made the engine lag a bit as well making it harder work work within the view port.--------------------------------{Complated monday the 29th of march 2026 @10:07}End of week reflection - 4
started my pitch in keynotes and presented it, where I was given feedback at the end (see the tab labelled pitch for more). The feedback I was given has allowed me to work out what I need to improve on. The key highlight was the branding direction, and to do more research on this.I have started work on making the fence and gate, and I have now moved on to the bus shed. This is where buses would be parked when being fixed or awaiting new partsMy To-Do list for the next week ;Work on finishing the bus shed blockout. Start the depot layout road outside of the depot - inc junction layoutStart office This will be reflected upon at the end of the week.{Complated monday the 25th of march 2026 @10:07}End of week reflection - 5
this week i started working with adobe substance sampler 3D to make a road textute for my road and the depot forecourt this was a very new space of software for me to use and took a bit of time to get used however i made some good prosess with using this software i ended with a road like texture {Complated monday the 19th of march 2026 @18:07}