What do I like?
I like the idea of creating a bus; this can be used within games and environments, such as a city or town high street, or a bus depot. This has a lot of use after making the bus as well. Once I have made one type of bus i would be able to make more variations of the bus or different buses altogether.
I like that if I choose this idea by the end of this i would have made a bus to a high standard that can be used in games and envriomaents this bus that I have chosen also allows me to look at making this panel by pannel
What do I not like?
I have my concerns that I might not be able to complete this within the window given to do this. The core reason for this is I lack the skills needed for this based on the type of bus I have chosen to make, however i might be able to make the more basic version of the bus, the ALD E400, but this bus does not have the same modern look to it and will look boring by itself however for a project at home on my own time this might be a good starting point.
textureing due to complex curves on this bus, making the textures for this might take me longer than I have to complete this
Variation of "Market Competition"?
So far, after looking on art station i have found that the type of buses I want to make are not on there; however, games such as OMSI 2 and Bus Sim 27(upcoming) have made this so there is a gap in the market for this. However, the addon for this on Steam for OMSI 2 is selling for around 13.99
Visual Reference?
This section will also cover screenshots that may be off topic, but will also give more context to the above
And below the last screen shot i wil;l talk in more detail about the bus I want to make
i will be using images of the first bus, part of the first group, as they have a large number of ALD E400 MMC's coving single and double door
U1 DD door | 3946 YX66 WEV | see bustimes.org
X3 GSC | 1785 | ALD E400 MMC | (not the R10)
Stagecoach gold | S6 | 10994 SN18 KVC
The plan is to make the outside of the bus start with, and then make the inside as well. This will cover the seats, bells, screens, next stop display, till (with tap on tap display by the door ) i will opt for the camera mirrors, texturing the bus can go in anyway, such as a bus company or looking like it has just come off the production line out of the factroy
different lengths?
10.3m
10.9
11.5
10.5
This covers how long the bus is, all lengths have single and dual door set up this can be a after fit or in production
SWOT , coving thw Strengths , thing i am good at doing and how it is linked into this idae , weakness, this might be things that i am not very good at os a skill set that is needed that i lack or need to improve on loinked into this idae ajnd project , opportunities, what opportunitits does this idea present to me it might be anything form larening a new skill or a better methored of doing something this is linked the overall benifit of the idae to me , threats , what threats dose this project pose to me such as nit complating this in time or failing the unit due to0 how long this will take or handing this in late this is a threat that this idae might have linking back to me.
so i will go over the SWOT and this will be taken into accopunt as to why this is a good idae or a bad idae this will be used with othere aspecit such as planning why i like the idae and why i do not.
There are many strengths I have when it comes to making this; however, for this idea, I have little experience with modelling buses in Unit 12. This was my test looking into hard surface modelling,
Having covered the fact that I lack experience with modelling buses and car etc this is a weakness and also a threat to the project, as it will end up taking longer to complate i will be spending more time trying to work out how to model complex parts of the bus, then modelling the bus as well as doing the write-up for this unit
I also feel that the time this would take at my skill level may take me over the deadline; however, this depends on which part I get stuck on and how long i take to figure out what i need to do to fix this
At the end, if I have complted bus with the inside of the bus modelled as well, this would allow me to make other buses and even the possibility to work with the studio. Or local bus companies who want to try a livery on their bus but do not want to spend the cost on paint as well, using this for marketing. This would also be a very useful model to use in environments
The main threats might be the time needed to complete this to a professional standard, as well over scope of this has happened in my last project, where I keep finding new things to add to a envermaent that I have working
so i will give conclison later aftre all idaes have been looked into in detail and planning for all idaes have been complated and then i will way up for the fors and agaist og doing every idae and i will explaine why i chose the idae idae 02 is next.
For research, see the research page / this will be on a sub page. /Idea 01 - Bus with Interior ALD E400 MMC first bus spec/
What do I like?
I like the style and feel that Pixar uses in their films, and the models used, such as the house form up
the art direction used in stylesed
What do I not like?
I do not like that this is a house, and the last house project I did ended up with a massive over-scope
Variation of "Market Competition"?
looking on art station, there are a lot of environments based on what I want to make, but this will also be useful when getting reference images to work with. However, there is not much of a gap in the market when compared to Idea 01, where there was a big gap in the market
Visual Reference?
this will be found on art station and linked and added below
To do (complate by 03/03/2026
Planning!
House (outside only)
2 floor's
real-sized house
windows non-see-through for now, but will model the house so that later I can work on the inside if I want to
The first floor will cover every wall, room walls, and windows, and a cut out of starts to be added if I wish to after this project has been handed in, as well as a driveway and fencing around the back and frount of the house as well as grass and trees around the fornt and tress line behind the house textures for the house will follow a sytealyed deisgned as well
SWOT, coving thw Strengths, thing i am good at doing and how it is linked into this idae, weakness, this might be things that i am not very good at os a skill set that is needed that i lack or need to improve on loinked into this idae ajnd project, opportunities, what opportunitits does this idea present to me it might be anything form larening a new skill or a better methored of doing something this is linked the overall benifit of the idae to me, threats, what threats dose this project pose to me such as nit complating this in time or failing the unit due to0 how long this will take or handing this in late this is a threat that this idae might have linking back to me.
So I will go over the SWOT, and this will be taken into account as to why this is a good idea or a bad idea. This will be used with other aspects, such as planning why I like the idea and why I do not
There are many strengths I have when it comes to making this; however, for this idea, my main strength is having prior experience in making a house, and this is something that I enjoy doing, so this is a strength in the fact that I will spend more time working on the house than a project that I do not enjoy.
one weakness might be that the last house i modeled i have to remodel due to how the house was made this did not allow for the house to be expanded without remodeling the house and the texture id,s ware not set up in the right way - weakness listed in threats as they are a waekness however they might be more of a threat than a waekness.
the opportunitites i face are being able to show that i can model the outside shell of a house to a high standard and will also allow me to work on the inside to a high standard as well. After this unit is done in my free time, the next opportunity is that this house can be used in any new envirmaents i craete later, such as in unit 10 i add the house from unit 09 to the isalnd
The main threat is over scope of the project the last house project i started off started fine but i began to add more to the project this lowweredthe over outcome of my work this was the maya house in unit 09 see image below the next threat is that i tend to add to project mid way aftre starting such i will randomly desied that i want to do the inside as well now this is a threat to the projects timeline
So I will give a conclusion later after all ideas have been looked into in detail and planning for all ideas has been complated and then I will weigh up the pros and agaist og doing every idae and I will explain why I chose the idea - idea 03 is next. This is an Isometric Building Environment (IBE)
also refrace images can be found on the planning page
For research, see the research page / this will be on a sub page. /Idea 02 - outside house pixar styled imspireded outside of the house/
What do I like?
I like the idea of creating a Isomectric building envirnmnet as a few games that I play take this style, such as cityes skylines 1 and 2
What do I not like?
There's no inside to this. This is the only thing I don't like
Variation of "Market Competition"?
There is a mix of use of this in the current mix is both paid and unpiad such as modding for games that use this sytle
Visual Reference?
See planning page
Planning!
making a corner of a building, looking down at a slight angle
Conner of a building
soft edges
stylised art style
1 to 3 buildings
I plan to make a small corner shop with some flats above the shop, with a foot path and dirt road going around the outside, as well as a very low-poly car with some tables and chairs
SWOT, coving thw Strengths, thing i am good at doing and how it is linked into this idae, weakness, this might be things that i am not very good at os a skill set that is needed that i lack or need to improve on loinked into this idae ajnd project, opportunities, what opportunitits does this idea present to me it might be anything form larening a new skill or a better methored of doing something this is linked the overall benifit of the idae to me, threats, what threats dose this project pose to me such as nit complating this in time or failing the unit due to0 how long this will take or handing this in late this is a threat that this idae might have linking back to me.
So I will go over the SWOT, and this will be taken into account as to why this is a good idea or a bad idea. This will be used with other aspects, such as planning why I like the idea and why I do not
This is a manageable project to complete with little room for adding to it, as I am not making the inside of the building
Keeping to the planning, as this is a project where the outside of the building allows room for me to add to this in the past, I have, and the project has grown too large to complete within the timeline at the best quality I can achive
allowing me to be able to show off a new skill for games that take a top-down to 90deg view, such as games like citiecs skylines 1 and 2, where this game uses assets without the inside being modelled
There is a list of threats to my project, such as OneDrive no longer working, running out of available space on the OneDrive, or no longer being able to access OneDrive while i have a hard drive that I backup all my work onto this might fail, losing all of my owrk
So I will give a conclusion later after all ideas have been looked into in detail and planning for all idaes have been complated and then I will weigh up the pros and agaist og doing every idae and I will explain why I chose the idea - idea 04 is next. A bus depot
For research, see the research page / this will be on a sub page. /Idea 03 - outside house pixar styled imspireded Isometric Building Environment/
What do I like?
I like the idea of creating a bus depot as this fits into my skill set of making 3D environment and based on the feedback taken from last year's FMP i have learned what not to do to get this done on time and to a high standered
The ability to make my own bus depot based on real-life bus deports keeping the uniform layouts that are used, but the freedom to make the layout how I want to make it
What do I not like?
There's a high chance that I might overscope on this project
Variation of "Market Competition"?
There is a small market for this, such as OMSI (free|Paid) and other paid games that use buses, as well as a use for a bus depot, such as Bus Sim 27 or making my own game
Visual Reference?
See planning page
Planning!
Making a bus depot based off of uk bus depots, this would cover a few buildings and road layouts such as
bus shelters
electric charging bays
cash office
walk ways
parting bay
This bus depot would be a one-way in and one-way out depot with car parking and bus and lorry parking, with a staff carpark and a shuttle bus stop with an inside office and break room space, with this being empty inside unless I have time to model the inside of the building and coloured walkways
SWOT, coving thw Strengths, thing i am good at doing and how it is linked into this idae, weakness, this might be things that i am not very good at os a skill set that is needed that i lack or need to improve on loinked into this idae ajnd project, opportunities, what opportunitits does this idea present to me it might be anything form larening a new skill or a better methored of doing something this is linked the overall benifit of the idae to me, threats, what threats dose this project pose to me such as nit complating this in time or failing the unit due to0 how long this will take or handing this in late this is a threat that this idae might have linking back to me.
So I will go over the SWOT, and this will be taken into account as to why this is a good idea or a bad idea. This will be used with other aspects, such as planning why I like the idea and why I do not
This is a manageable project to complete as it's the same level as my last project a underground train station on the Elizabeth Line (ArtStation - Canary Wharf Elizabeth Line, Cj )
This is an outside environment with the intranets modelled, however, to a minimal level
Keeping to the planning, as this is a project where the outside of the building allows room for me to add to this in the past, I have, and the project has grown too large to complete within the timeline at the best quality I can achieve as well as over scope. This is something i tend to do a lot
Based on the market, there is not a lot of a lot of environment based on what I want to make, as well as not a lot of games making use of the bus depot other than OMSI 2
There is a list of threats to my project, such as OneDrive no longer working, running out of available space on the OneDrive, or no longer being able to access OneDrive while i have a hard drive that i backup all my work onto this might fail, losing all of my work, and over scpoe of the project is a threat
so i will give conclison later aftre all idaes have been looked into in detail and planning for all idaes have been complated and then i will way up for the fors and agaist og doing every idae and i will explaine why i chose the idae - idae 03 is next this is a Isometric Building Environment (IBE)
For research, see the research page / this will be on a sub page. /Idea 04 - outside house pixar styled inspired bus depot/