The plan!
making a bus deport based in the uk based of form bus deports within the uk form the the core main operators the core channel being that most of the deports will not have a lot of online coverage however with the use of google maps and some research understanding how a bus deport works and what is needed such as is it one big site or split over two or more sites covering diffrent departments are the staff office's based else where and why?
The plan is set, and the stages will be as follows
Understand what is needed to have a working bus depot
Layouts
deisgne
how it might befit the local area (first bus in Bath has an island bus depot with a public footpath to cross over the island from Upper Bristol Road to Lower Bristol Road)
Road making and layout
walking routes
parking
bus parking
workshops
departre bay (moved the closest exit ready to be used)
This is just some of the things that I might use for my own bus depot. I will also be taking a look into games that use this as well, such as OMSI 2, bus simulator and others; however, this is a plan, this does not mean that I will be going with idea 04, but this is just to see how viable this plan might be
Research -
look on google maps / Earth to see layouts around the world
understand why and how this layout works for the space
understand the size vs the area that would be served and the number of parking bays for staff and company needs
from a modeling standing point
Look into water, how this can be used and how best to go about using water and where
texturng
Looking at textures on Fab and other websites for free textures, as well as looking into using oftwheer to make my own
What building might I need to make
understanding how many building i need and there size and the best to go about this such as making a moduler asset pack for the core budidings and customer made packs for any assets that will not work within the moduleer setting this as a car wash/bus wash or a lift bay if i chose to model the insides othere assets might be doors windows, ramps, lighting, gates and fancing and more
Environment - What do i want to have that is something that will not work if removed - this will help work out what to model first and what is last in order of priority
first
any customer road layouts
outside of buildings (not the inside)
fancing & gates
signs - such as speed limits, info signs , warning signs , one-way signs , PPE sign , buses only / staff only / visitors / deliveries
Second - semi-important assets, but make sense if they get missed out, such as
refuelling pumps - not all depots have this, some will have the driver take the bus to fule station that allows for lorries to refuel due to having the right fuel and high limits
bus wash (car wash but bigger)
Road markings are something not all departments will have. The bigger depots will have this, however, due to the cost of its smaller-sized depot with fully trained staffing with a lower income, they will not pay out for full road making in the deport proving this is in line with H&S (Health & Safety regs)
bus parking bays (numbered/numbered with letters and colours)
Third - this is not that important and is mostly an inside list of assets, such as -
staff room
staff meeting room
QC
enginers office
HR (base department for bigger comanys this will be at the registered business addresses with local hr branches as well )
deport manager office
cash takings room by the exit/entrance to the building not linked to the main buildings for security
storage room
loading doc (very rare )
in and out bays for large departures where there are lots of buses coming in and out